
Learning new tools
Each prototyping tool we worked with had limitations: things that were difficult to visualize in a paper prototype or Figma prototype might be more effectively conveyed in our HTML/CSS/JS prototype, or vice versa.
I learned that the limitations of our prototyping tools influenced what we presented in each prototype, and in turn how our users experienced the prototypes in testing.
I learned that the limitations of our prototyping tools influenced what we presented in each prototype, and in turn how our users experienced the prototypes in testing.